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Discovering quiescent meanings in technologies: exploring the design management practices that support the development of Technology Epiphanies

机译:发现技术中的静态含义:探索支持技术顿悟发展的设计管理实践

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摘要

In contemporary business and academia, design has been increasingly viewed as an important strategic asset such that several scholars and executives have recently investigated the links among design, innovation and competitive advantage. Indeed, recent and emerging literature streams are exploring the potential contribution design can provide in valorising and differently adopting new or existing technologies [Dell’Era, Marchesi, and Verganti 2010. “Mastering Technologies in Design-Driven Innovation – How Two Italian Companies Made Design a Central Part of their Innovation Process.” Research Technology Management 53 (2): 12–23 Buganza et al. 2015. “Unveiling the Potentialities Provided by New Technologies: A Process to Pursue Technology Epiphanies in the Smartphone App Industry.” Creativity and Innovation Management 24 (3): 391–414]. This paper aims to investigate the design managerial practices able to support Technology Epiphanies, which are defined as the discovery of quiescent meanings in new or existing technologies [Verganti 2009. Design-Driven Innovation. Changing the Rules of Competition by Radically Innovating What Things Mean. Boston: Harvard Business Press]. The paper relies on four in-depth case studies developed by both primary and secondary sources: Nintendo, Kartell, Technogym and KUKA Robotics. The paper identifies three design management practices that can guide managers in the development of Technology Epiphanies: interpreting technology as an enabling platform, building double-sided network and accessing new knowledge domains.
机译:在当代商业和学术界,设计已日益被视为一项重要的战略资产,因此,一些学者和高管最近研究了设计,创新和竞争优势之间的联系。实际上,最近和新兴的文献流都在探索设计在评估和采用新技术或现有技术方面可以提供的潜在贡献[Dell'Era,Marchesi和Verganti,2010年。“掌握设计驱动的创新技术–两家意大利公司如何进行设计是他们创新过程的核心部分。”研究技术管理53(2):12-23 Buganza等。 2015年。“发掘新技术提供的潜力:在智能手机应用行业中追求技术顿悟的过程。”创造力和创新管理24(3):391–414]。本文旨在研究能够支持技术显性的设计管理实践,技术显性被定义为发现新技术或现有技术中的静态含义[Verganti2009。设计驱动的创新。通过彻底创新意味着什么来改变竞争规则。波士顿:哈佛商业出版社]。本文基于主要来源和次要来源开发的四个深入案例研究:Nintendo,Kartell,Technogym和KUKA Robotics。本文确定了三种可指导管理人员发展技术顿悟的设计管理实践:将技术解释为支持平台,构建双面网络和访问新知识领域。

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